


Beheading a zombie does just as much damage as a regular attack. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.

The games use a save game system similar to the old Resident Evil games, where you can only save in certain rooms. Dying forces you to restart after the last boss battle, or restart the chapter entirely. Checkpoint Starvation: Somewhat averted in the first game, as it autosaved upon entering each room, but only in case the player decided to shut the game off.Averted in the second game, which adds a reloading mechanic. Bottomless Magazines: Present in the first game-you have a finite amount of ammo, but none of the weapons have reloading animations, so you can shoot until you run dry.If anything, it causes them to attack wildly no matter how close you are You can shoot the zombies' heads off, but it doesn't slow them down. Greater-Scope Villain: Dementium II indicates that the Doctor is just the host being used by Malatesta to break into the physical world.Battle in the Center of the Mind: One possible interpretation of the first game.Attack Its Weak Point: Chest Maws can be instantly killed by striking their exposed heart.Apocalyptic Log: About halfway through the first game, you come across several journal entries detailing the writer's increasing worry over the Doctor's methods and the 'experiments' he conducts.All Just a Dream: The first game turns out to have been a hallucination brought on by Redmoor's brain surgery.Abandoned Hospital Awakening: Oh lord yes!.Advertisement: This game provides examples of:
